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AI Insights · Timothy · July 2024

Top 5 Entertainment Mascot Games on iOS in Kuwait Q2 2024

Analysis of the top 5 entertainment mascot games on iOS in Kuwait during Q2 2024 reveals notable trends in downloads, revenue, and active users.

Top 5 Entertainment Mascot Games on iOS in Kuwait Q2 2024

During Q2 2024, the performance of the top 5 entertainment mascot games on iOS in Kuwait demonstrated diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a detailed look at the metrics of each game.

Minion Rush: Running game saw varied weekly downloads, starting with 483 in the first week of April and experiencing fluctuations throughout the quarter, peaking at 476 in the week of June 17. Revenue for this game was highest in mid-April, reaching approximately $373, but generally hovered around $50-$74 in other weeks. Active users showed a gradual increase from 850 at the beginning of April to a peak of 942 in mid-June, ending the quarter slightly lower at 878.

Sonic Dash: Fun Endless Runner displayed consistent weekly downloads, beginning at 241 and increasing steadily, peaking at 491 in mid-June. Revenue fluctuated, starting at $182 in the first week of April, dipping to $12 mid-month, and then stabilizing around $75-$99 towards the end of the quarter. Active users started at 7.9K and grew to over 9.2K by mid-June, maintaining high engagement throughout the period.

Sonic Dash 2: Sonic Boom had a modest performance in terms of downloads, with a low of 64 in mid-April and a high of 200 in the last week of May. Revenue for this game was relatively low, with occasional spikes such as $79 in late April and $59 at the end of May. Active users showed a steady increase from 524 in early April to 715 in early June, demonstrating consistent user engagement.

Hello Kitty Nail Salon experienced a steady climb in weekly downloads, starting at 65 and reaching 158 by mid-June. Revenue showed significant peaks, notably $417 in late May and $611 in mid-June, while other weeks ranged from $62 to $315. Active users fluctuated slightly but remained strong, starting at 422 and peaking at 450 towards the end of May.

Sonic Forces: Run Battle Game had lower weekly downloads compared to the other games, beginning at 92 and peaking at 102 in late May. Revenue trends were modest, with a peak of $258 in late May and other weeks mostly around $40-$150. Active users remained relatively stable, starting at 265 and ending at 266, with a slight peak of 289 in mid-June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024